Devlog #89 — Enemy Objects & Building with Custom 3D Models

2 min readAug 29


Welcome to Devlog 89! We’re continuing to create the most user friendly platform for people to create interactive worlds and games — read on for a glimpse behind the scenes of this awesome endeavour!

As usual you can catch the founders AMA here.

This week we’re covering more interactive gameplay elemetns in the builder tools — Lets get stuck in!

Enemy Objects

Get ready for an insane addition to the builder tools: A brand new category of modules called enemy smart objects is on the horizon.

Crafting an engaging experience in your Realms is a well-known challenge for our builders. There are various ways to achieve this, from creating captivating environments with surprises and custom content, to the competitive dynamics of racing realms where players can go head-to-head or test their skills against the clock on challenging tracks. We’ve been considering how to bring a similar sense of challenge to regular realms.

Introducing enemy smart objects — an upcoming feature that adds a new layer of excitement. Prepare to dodge rising lava and evade falling magma bombs that can set you back to the starting point. Check out the clip below for a sneak peek.

We’re curious: what other elements would you like to introduce to challenge your players? Maybe tsunami waves rushing across your world or fired cannonballs? Your input is valuable to us.

Realm Academy: Using 3D Models

This awesome episode of Realm Academy delves into how to add custom 3D models to your worlds, including how to source them from sites like Sketchfab, how to host them, and how to work with them inside the builder.

This is an incredibly useful tool for creating more complex customised worlds — so stick with it as Arty guides you through the process!

We hope you found these updates informative and exciting. Thank you for your continued support, and stay tuned for more updates from the Realm team!

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