The Metaverse Revolution — Meet Our Advisors Series: Brenda Chen

Welcome to another article in the “Meet Your Advisor Series”! Today we would like to introduce Brenda Chen, immersive media director and XR artist. Remember to also take a look at the other articles in this series where we introduced Barry Herbst, Michelle Tsing, Matthew Land/David Marshall, David Ham, and Aaron Lee-Zucker.

Brenda Chen is an artist working at the intersection of art, music, and tech to create immersive digital experiences. She has directed virtual concerts for John Legend and Justin Bieber (with over half a million views and over one million views respectively) and created content for The Weeknd, Tinashe, Dillon Francis, and more. As an XR artist (“Extended Reality” Artist), Brenda designs and builds interactive installations and VR/AR experiences, manages large teams and budgets, works across the 3D asset creation pipeline, writes code for interactions and tools, and much more. Realm is excited to bring Brenda on as an advisor because she has the experience and knowledge necessary to craft unforgettable virtual experiences. As we move closer to Beta launch, we are positioning ourselves to host live virtual concerts and events in novel ways, and we know that Brenda’s expertise will be a great asset to us.

Brenda’s first VR Project, Santiago

Brenda started working as a fine artist, but now she focuses on installations and immersive art. When she was in college at USC she tried VR for the first time and became instantly hooked. Her first VR project was an installation called “Santiago” that allows players to dance with a thirteen-eyed fish god. In 2017 she received a grant from Oculus to create “Chrysalis”, an undersea VR exploration game.

The ethos of Brenda’s work is to make virtual experiences accessible, immersive, and unique. This is largely the same motivating force behind Realm and the metaverse as a whole: rather than recreating a digital version of reality, we are creating an enhanced virtual world that brings people together and lets them share experiences that would not be possible in the real world. Of course, real world concerts and events will never go out of style, but entering VR or AR every once in a while to get front row seats and see your favorite artists perform in the middle of the street, in a field surrounded by glowing flowers, or among gigantic multicolored mushrooms is certainly an experience that you can’t get in real life.

An immersive light bath project that Brenda Directed called “Opal”

The best way to fully understand Brenda Chen’s work is to simply visit her website and look at what she has done. You can view the Justin Bieber immersive concert here and the John Legend concert here. Take a moment to just scroll through her website and appreciate her work– we hope you are as excited as we are to bring Brenda on board!


REALM is a mobile-first, Play2Own, impact-driven metaverse with the Beta app launching June 21st 2022 on iOS and Android. With its mission to empower everyone to thrive from metaverse experiences and create positive impact in the real world, REALM donates 1/3 of its revenues to sustainability projects.

REALM users are rewarded as they engage with the platform: 1/3 of the revenues go to the token staking community. The native REALM builder tools allow anyone, with no coding experience, to build personalised microverses, tell their story, and trade NTFs on the REALM Marketplace. Creators and brands can bring to life unique music, art, games, and anything else they can imagine into their realms.

REALM — Create your dreaM world, impact the REAL world

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