Dev Logs #10: Tutorials, New Race Tracks, and Trim Sheets

Realm
3 min readJan 7, 2022

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Happy New Year People of the Metaverse!

Welcome to 2022! We are hitting the ground running in 2022 and are excited to bring you along for the journey! In case you missed it, check out our 2021 Year in Review, and our recent publication in Forbes!

Now, back to our regularly scheduled programming:

Tutorials

The above video shows a quick tutorial which demonstrates just how easy it is to start playing in Realm. We designed this tutorial to be as short and unobtrusive as possible, while giving a fun taste of some primary mechanics of the game. It only lasts about thirty seconds, while making sure to demonstrate either our portrait or landscape controls, whichever the player prefers to use.

Due to our backend of virtually unlimited server instances, it was easy to create a small tutorial realm that is just as much a multiplayer experience as any other space in the Realm Metaverse. And due to our integration of Godot into our react-native wrapper app, we can connect the portal in this tutorial realm to take the user to whichever other realm they originally selected to visit.

New Race Track

As you may have noticed on some of our Previous Devlogs, we have been putting quite a lot of development effort into building the very best racing system in all the Metaverse! The following renderings show another example of one of our custom race tracks. Get ready to rev your engines and enjoy these gorgeous racing environments!

Carrier Race Track Renderings

Trim Sheets

Trim sheets are a useful tool in game development that streamline the process of making multiple worlds that contain similar digital assets. In order to future proof the process of making new Race Tracks, we’ve been developing these trim sheets.

Leveraging the power of trim sheets makes the process of build tracks more straightforward. Having this trim sheet as example, one can imagine that someone making a new asset can easily UV unwrap their models and place on the texture they want to use. This will make it easier and faster to develop assets while also having the added bonus of those assets being optimized for the game. We can use tile textures and added geometry on top for this decal type trim sheet. This opens up to a ton of possibilities for the future.

Example of a Trim Sheet in Realm

Having optimized assets in our game means we can make bigger spaces, while maintaining strong performance on mobile. As we continue to refine our custom builder tools, it will become even easier for users to create their own custom spaces. Doing this extra work early will make it possible for anyone to create even bigger and more detailed race tracks to play on, as well as all varieties of virtual worlds to explore across the Metaverse.

About Realm

Realm is a mobile-first, play-to-earn, social impact driven Metaverse that allows gamers, players and artists to create their own personalized NFT microverse. Creators can bring unique music, art, and games into their realms. Whole living worlds can be minted as an ERC-1155 NFT and traded on the OpenSea Marketplace. Alternatively, players can discover, trade, collect and view NFTs in the environments and experiences their creators imagined.

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Realm
Realm

Written by Realm

Cross-chain metaverse & living NFT creatures

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