The Metaverse Revolution — Meet Our Advisors Series: Ariel Manzur
Welcome to another article in the “Meet Our Advisor Series”! Today we would like to introduce none other than Ariel Manzur, co-founder of Godot, the game engine that powers REALM. Remember to also take a look at the other articles in this series where we introduced Barry Herbst, Michelle Tsing, Matthew Land/David Marshall, David Ham, Aaron Lee-Zucker, and Brenda Chen.
Ariel Manzur and Juan Linietsky originally created the game engine that would become Godot over a decade ago in their homeland of Argentina. The game engine was initially developed for their own internal use as video game developers, and it was not until 2014 that Godot Engine was released to the public on Github. At the time of Godot’s creation in 2007, the video game industry in Argentina was pretty much nonexistent, so Manzur and Linietsky created the engine to fit their needs. They named the engine “Godot” after Samuel Beckett’s play Waiting for Godot, in which two characters have a conversation while waiting for a man named Godot, who never arrives. This name is significant for Linietsky and Manzur because “it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will”. In many ways the ambition of Godot mirrors the ambitions of REALM’s own Builder Tools, which will always be a growing work in progress.
Godot is an all-inclusive, open source game engine that is incredibly versatile and can be used to create both 2D and 3D games. It is easily portable and compatible with many different platforms, which made it a natural choice for REALM’s developers. Two examples of games built using Godot are Ex-Zodiac and Helms of Fury. There are also applications, such as Pixelorama, a pixel art drawing platform, that are built on Godot. While you can build directly with Godot, you can also import assets from other platforms like Blender if you prefer. Ultimately, Godot has thousands of features and requires users to have a decent understanding of programming if they wish to fully take advantage of everything it has to offer. Godot provides the foundation for REALM, but we are also working to make game development and world building even more accessible for people who lack experience with our original Builder Tools. If you are more advanced though, you will be able to import assets from Blender and Godot into REALM in order to truly create whatever you can imagine!
Ariel’s expertise is really invaluable for REALM, since he created the engine that makes our metaverse possible. We can’t wait to continue to build together and to see what our community creates with the platform we have built!
REALM is a mobile-first, Play2Own, impact-driven metaverse with the Beta app launching June 21st 2022 on iOS and Android. With its mission to empower everyone to thrive from metaverse experiences and create positive impact in the real world, REALM donates 1/3 of its revenues to sustainability projects.
REALM users are rewarded as they engage with the platform: 1/3 of the revenues go to the token staking community. The native REALM builder tools allow anyone, with no coding experience, to build personalised microverses, tell their story, and trade NTFs on the REALM Marketplace. Creators and brands can bring to life unique music, art, games, and anything else they can imagine into their realms.
REALM — Create your dreaM world, impact the REAL world